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Thread: Cyberpunk 2077

  1. #1
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    Default Cyberpunk 2077



    Šta znamo do sad?

    - Cyberpunk je open world Role Playing Game
    - Radnja se dešava u futurističkom "tehno-distopijskom" okruženju, u 2077. godini
    - Radnja je po prvim informacijama smještena u Night City (fiktivni megalopolis smješten na američkoj zapadnoj obali)... Međutim, izgleda da će u igri postojati i druge lokacije
    - Igra će imati upotrebljiva vozila
    - Igra je građena i definisana kao singleplayer iskustvo, ali će imati i multiplayer
    - Imaće i First Person View i Third Person view
    - Igrači će moći da kreiraju svoj lik (pol, fizički izgled, sposobonosti)
    - Razvoj sposobnosti igrača će u najvećoj mjeri biti putem kibernetičkih implanta koji će moći da se mijenjaju
    - Igra će imati kompleksnu nelinearnu priču
    - Na Witcheru 3 je najviše radilo 250 ljudi u nekom datom momentu, dok su krajem 2016. iz CDPR-a rekli da na Cyberpunku radi 300 ljudi i da će taj broj vjerovatno da ide do 400
    - Igra će navodno da bude mnogo veća od Witchera

    The world of Cyberpunk 2077 presents a grim vision of the future. Tech advancement went hand in hand with the decay of society. Body augmentations invented to serve society simply multiplied the problems, and sometimes lead to mayhem on the streets. New inventions led to addictions and poverty became an even larger problem.

    In Cyberpunk 2077, the player will be thrown into a dark future. The metropolis of Night City is a stage set to tell the tale of one individual, raised on the streets, who tries to lift himself up from the gutter and find a way to survive amongst boostergangs and megacorporations in a city of filth and sin. Drugs, violence, poverty and exclusion haven’t disappeared by 2077, as people stayed as they were for centuries – greedy, closed-minded and weak. But not only ghosts of the past trouble mankind, but new issues have appeared. Psychos go on rampages and the streets are filled with junkies addicted to a new form of entertainment – the braindance, a cheap way to experience the emotions and stimuli of someone else, someone living a more exciting life.

    [...] This is the world of 2077. The gap between high and low is bigger than ever. Drugs, violence, braindance, psychos on the loose… Will you be able to function in this defunct society or end up a BD-junky with nothing left, set aside like garbage - still living someone’s else life – not aware of what’s going on around you? Whether you like it or not - this is the age of braindance decadence; this is Cyberpunk 2077.
    Most people think cyberpunk is just a summary of specific tropes; big guns, dark streets and dangerous guys in ubiquitous leather dusters. But the core of cyberpunk is a lot more subtle than that. Cyberpunk is about the seductive qualities of corruption and decay. In a world where rules and morality are non-existent, the temptation to descend to the level of the mean streets is always there. It doesn’t have to be dirty or grimy on the physical level. But on the psycho-social level, even the cleanest and most orderly Corp-zone should be rife with darkness and collapse. Ambiguous moral choices are key to cyberpunk, as are victories that aren’t always clear victories, and defeats that feel like victories because they are hard won against impossible odds.

    True cyberpunk also needs an adult feel (and that means more than just the sex). Unlike other genres, cyberpunk characters should have vices to go with their virtues. How they DEAL with those vices is a big part of their complexity. When we looked at the Witcher series, we saw a world where gambling,drinking, hookers and other vices were a big part of character development, but were also handled as part of the general adult character of the world. But in addition, relationships were treated as actual relationships, with the fights, negotiations, regrets and reconciliations that are part of the way real adults handle real situations.
    Igra će vjerovatno da izađe 2019.
    Last edited by ASC; 09-10-17 at 14:39.

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    Ложим се,опасно се ложим...
    "Why two swords? Does he lose them often?"

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    Jedina igra koju stvarno jedva cekam. Sve ostale igre su prolazne sitnice u iscekivanju sledeceg CDPR remek djela (nadam se).
    You should come inside the box...Then you'll know what I mean.

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    Naravno ovo ce biti igračka revolucija kad se pojavi i razlog kupovine nove PC konfiguracije
    I have a plan so cunning you could pin a tail on it and call it a weasel.

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    Do'ajno izgleda.
    Tako mi Posejdonovog trozupca!

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  7. #7
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    Ima još screenshotova na zvaničnom sajtu:
    https://www.cyberpunk.net
    Last edited by ASC; 13-06-18 at 21:22.

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    Zvanični opis Cyberpunk svijeta predstavljenog u trejleru.

    Cyberpunk 2077 E3 2018 Trailer Frame by Frame



    Welcome to 2077.

    For every colorful individual in Night City, there’s a colorful story, and nearly every slice of the E3 2018 trailer tells a story of its own.
    This trailer is a product of the dedication and hard work from our CD PROJEKT RED team and is based on concept art we’ve developed over the years.
    Every scene is rendered in-engine and offers a brief glimpse into the lives of Night City residents.

    Night City is a free city located within the Free State of North California.
    While still technically on American soil, the city falls completely outside of state and national legal jurisdiction.
    Here, the corporations are in charge.
    Over the years, the city has been fractured by various corporate conflicts and gang wars.
    Those caught in between are often left desperately trying to make ends meet and survive the riots and violence that rage throughout the streets.

    Night City was founded by tech giant and visionary Richard Night.
    He envisioned a perfect city that would stand as a monument to progress and the power of technology to improve people’s lives.
    His optimistic vision of the future is now a haven for violence and corruption.



    In 2077, society is highly dependent on drones and robotics — from live-feed camera drones, to sparring bots and massive warehouse machinery.
    Huge, automated trash collectors and robotic street sweepers can be seen any day through your window (if you’re lucky enough to have one).

    Whether top-of-the-line or pieced together from scrap, robotics serve a huge role in both the economic sector and everyday life.
    In fact, most public transportation services are handled by automated vehicles.
    These trains and buses are practically entities in their own right — able to communicate with each other and learn in order to improve efficiency.



    Megabuildings are a prominent feature of the Night City skyline in 2077 and function like cities within a city.
    Each serves as a microcosm for Night City at large.
    They are self-contained architectural behemoths that offer housing, food, firearms, medicine, training — you name it, it’s there.
    But don’t mistake them for a futuristic realization of a utopian society.
    They share much of the same grit, grime, and danger you’d encounter out on the streets.



    Night City is a shining example of consumerism run rampant. No matter where you look, you’re pitched a product, an aspiration.
    Whether you’re riding the metro, brushing your teeth, or pissing in an alleyway, the glitter, vibrant color, and allure of it all sucks you in.
    Advertisement saturation is a constant part of the sensory experience.
    Corporations are selling an unattainable dream and the masses are buying into it hook, line, and sinker.



    For many Night City residents, crushing poverty and homelessness are significant and likely inescapable problems.
    Despite this, most are still entranced by the glitz of showbiz and luxurious lifestyles of the privileged elite.
    Breakthroughs in neural technology paved the way for people to share recordings of their own personal memories and emotions via tech known as “braindance” (or BD).
    Some BD productions put actors in staged situations to create “false” memories, to give viewers the feeling that they’re living in an action film.
    Other BDs are simple recordings of a day in the life of the world’s biggest and brightest stars. The ability to “become” a celeb and experience a life of luxury gives many a chance to escape their own miserable reality.
    As a result, braindance addiction has become an ever-growing problem for the city’s poor.
    Also, as with all forms of entertainment media, illicit braindance recordings (XBDs) can be found easily in the seedy underbelly of Night City’s black market.
    Last edited by ASC; 22-08-18 at 15:21.

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    n 2077, technology has become omnipresent.
    It’s used to automatize industry, bombard the masses with incessant advertising, replace human flesh and bone with circuitry and steel, and the list goes on.
    While cheap electronic devices and services are available to even some of the poorest members of society, most cannot afford to buy the newest toys or replace broken equipment.
    As a result, from a young age many learn to improvise and work with discarded scrap to make repairs, to build their own diversions, to craft their own weapons.



    Night City is a diverse place with people from all walks of life, backgrounds, and cultures.
    As a result, there’s an array of nightlife establishments, each with their own appealing theme and atmosphere.
    Some Night City bars have a distinct old-school vibe, which is why, in the trailer, we spot a familiar sight — a classic style pool table that’s been retrofitted with minor technological enhancements.



    Even though cybernetic prosthetics were originally developed for practical and medical purposes, they’ve since become a matter of lifestyle choice.
    In 2077, cyberware has become as commonplace as tattoos and jewelry.
    The reasons for installing it are many and varied, including simple tech upgrades, combat enhancements, and even fashion statements.
    The possession of trendy cyberware has become an integral and defining part of Night City culture.
    Uniqueness is just another form of currency.
    To make it big, you need to look the part. Style is everything.



    RealSkinn technology — synthetic skin designed to cover cybernetic implants.



    Night City has seen its share of gang warfare over the years.
    Night City gangs vary by structure, hierarchies, and backgrounds.
    Organized crime in this town is driven primarily by violence.
    There’s an ever-present need to prove oneself.
    Self-actualization through violence is a philosophy followed by many in society.
    At the bottom, physical brutality settles most disputes.
    At the top, corporations do whatever’s necessary to maintain both hard and soft power. Here, fear is king.



    Below Deck — An underwater-themed club opened in a former aquarium.

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    Gun laws are lax in Night City — anyone can own a gun.
    And thanks to frequent riots and the daily threat of violence, just about everyone does.
    Open carry of firearms is commonplace and many even wear bulletproof clothing as they go about their lives — just in case.
    No one bats an eye at a pistol here or a rifle there.
    To stay alive, you need to look out for yourself… Even if that sometimes means turning a blind eye to the constant violence happening all around.



    For most, despite pervasive violence and poverty, leaving Night City is not an option.
    Everyone is a lone wanderer in their own right and Night City presents an undying hope for fame and success where failure is the ultimate fear.
    Self-preservation and self-promotion—not money—are the driving forces behind societal advancement.
    In order to be someone, you have to be more than yourself.
    To become immortal, you have to become a brand, an ideal.



    Night City is a global center for megacorporation operations and home to regional branches of corporate giants such as Arasaka and Militech.
    In Night City, Arasaka specializes in protective services and the distribution of their Japanese-made products throughout North America.
    Over the years, it has developed a dark reputation as a corporation that is to be feared and one which covers its tracks using cyberassassins, an army of lawyers as well an alleged connection to the yakuza.
    Militech, on the other hand, is an arms dealer based out of the eastern US.
    Working closely with police and military forces, it has substantially contributed to civilian security systems.
    It’s a powerhouse manufacturer of high-grade military technology — from simple firearms to heavily armored combat vehicles.



    Night City is home to many shops, restaurants, and decor that draw inspiration from Japanese, Chinese, Filipino, and Indian culture, among others.
    These include Kiroshi Optics, Kabayan Foods, Fuyutsuki Electronics, and Masala Studios as well as maneki-neko figurines and tengu imagery that enrich the world.



    The Trauma Team is composed of paramedics expertly trained in combat, who will go to any length to deliver their clients from harm.
    Those wealthy enough to afford a Trauma Team medical plan receive a card and biochip implant.
    When the chip recognizes a medical problem in a client’s system, it immediately informs the Trauma Team who rush to the scene to stabilize and extract the patient — rain or shine, war zone or picnic.



    Speed is a major theme in Cyberpunk 2077.
    For many, it’s just a way of life.
    The city moves fast, so keep up or get blown back.
    Any edgerunner will tell you: If you stop, you die — Night City waits for no one.

    Our protagonist’s well-worn bomber jacket oozes style, but that’s not it’s only purpose.
    Like most fashion choices in Night City, the jacket is also designed to be functional, offering the ability to connect the character to different forms of tech.

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    A clever person solves a problem. A wise person avoids it.

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    Ovo neće prije 2021 izlaziti.Čisto sumnjam da se ga izbaciti na PS4 a i ako izbace bice to paralelno sa PS5. Jedino me oko ovog naslova zabrinjava sto je FPS sa elementima RPG, ocekivao sam žanrovski da će biti kao i Witcher serijal.

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    Last edited by ASC; 27-08-18 at 21:07.

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    Quote Originally Posted by Vojosh_23 View Post
    Jedino me oko ovog naslova zabrinjava sto je FPS sa elementima RPG, ocekivao sam žanrovski da će biti kao i Witcher serijal.
    Hvala Bogu dragom, pa neće.



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    Those about to rock, we salute you!

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  16. #16
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    Oduzi se bogomi... Nece ovo jos koju godinu ja mislim...
    Tako mi Posejdonovog trozupca!

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    Quote Originally Posted by Fidel Castro View Post
    Oduzi se bogomi... Nece ovo jos koju godinu ja mislim...
    Vjerovatno pocetkom sledece godine.

  18. #18
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    ovo je nivo iznad video igrice.
    Ćao.

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    ali je koliko vidim bas masu stvari odradjeno po inspiraciji na ghost in the shell anime movie-u.
    Ćao.

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    Quote Originally Posted by Solid View Post
    ali je koliko vidim bas masu stvari odradjeno po inspiraciji na ghost in the shell anime movie-u.
    Јесте и то је добро. Баш изгледа кул

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    Sate sate sate

  21. #21
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    aha, brutalna ce igrica bit, i to je jos u razvoju. Bas me interesuje koliko ce da zauzima memorije
    Ćao.

  22. #22
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    ja sad nešto čitam da su još uvjek u početnom stadijumu izrade igrice, da ima još dosta da se radi, razvija, testira itd. tako da će bit za jedno 4,5 godina haha. Ali kad izađe biće najbolja barem narednih 50 godina, sumnjam da će moć nešto da je nadvisi, jer je u svakom pogledu odlična. Imaju čak i svoju muziku koja će se pojavljivat samo u igricu, a koja je vrhunska muzika.
    Ćao.

  23. #23
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    Nisu u početnom stadijumu zadnji put kad su predstavljali gameplay rekli da je igra već sad dovoljno optimizovana za igranje ali da žele da je dodatno ispoliraju prije izlaska iako mislim da se čeka izlazak nove generacije konzola očekujem je sledeće ili u najgorem slučaju 2021 godine.
    I have a plan so cunning you could pin a tail on it and call it a weasel.

  24. #24
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    ako si odgledao ovaj 48-minutni gameplay koji je objavljen prije 6 mjeseci mogao si čut ovog komentatora kako u dosta situacija pominje da određene stvari koje vidimo su i dalje u razvoju, možda u finalnoj verziji igrice će izgledati drugačije ili biti potpuno promijenjene/uklonjene. Sudeći po tome ne bih rekao da je sad faza 'poliranja' igrice.
    Ćao.

  25. #25
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    izašao novi cyberpunk radio mix:

    Ćao.

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